<?xml version="1.0" encoding="UTF-8"?>
<addon id="game.libretro.bsnes-mercury-accuracy"
		name="Nintendo - SNES / Famicom (bsnes-mercury Accuracy)"
		version="0.94.0.1"
		provider-name="Libretro">
	<requires>
		<import addon="game.libretro" version="1.0.0"/>
		<import addon="game.controller.snes" version="1.0.0"/>
		<import addon="game.controller.snes.multitap" version="1.0.0"/>
		<import addon="game.controller.snes.super.scope" version="1.0.0"/>
		<import addon="game.controller.konami.justifier.snes" version="1.0.0"/>
		<import addon="game.controller.konami.justifier.player2" version="1.0.0"/>
	</requires>
	<extension point="kodi.gameclient"
			library_windows="game.libretro.bsnes-mercury-accuracy.dll">
		<platforms>SNES</platforms>
		<extensions>sfc|smc|bml</extensions>
		<supports_vfs>true</supports_vfs>
		<supports_standalone>false</supports_standalone>
	</extension>
	<extension point="xbmc.addon.metadata">
		<summary lang="en_GB">Nintendo - SNES / Famicom (bsnes-mercury Accuracy) v094 (Accuracy)</summary>
		<description lang="en_GB">bSNES Mercury is a fork of Higan (originally called bSNES), notable for emulating the original hardware as accurately as possible through low-level, cycle-accurate emulation.

The &#34;Accuracy&#34; profile focuses on accuracy at the cost of performance.

http://byuu.org/

Supported files: .sfc, .smc, .bml</description>
		<license>GPLv3</license>
		<platform>windows-x86_64</platform>
		<source>https://github.com/kodi-game/game.libretro.bsnes-mercury-accuracy</source>
		<assets>
			<icon>resources/icon.png</icon>
			<screenshot>resources/screenshot-01.jpg</screenshot>
			<screenshot>resources/screenshot-02.jpg</screenshot>
			<screenshot>resources/screenshot-03.jpg</screenshot>
		</assets>
	</extension>
</addon>
